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DEVELOPMENT DIARY

Game Design | Pixel Art | Storytelling | Music

Some people are natural self-promoters. For others, it’s painfully difficult to show their work. But we all love to see how things are made.  

CURRENTLY WORKING ON...

CURRENTLY WORKING ON...

The Campsite

A short but intense graphic adventure in development, inspired and crafted in the style of the early classics of the genre.

LATEST POSTS

ℹ️  Get more updates at itch.io

The Campsite

Hi there, I hope you are well and safe. It's been a while since I published the last post, and this is mostly due the fact that my studies at Uppsala University came to an end. Therefore,  my academic project (the prototype I've been working on during the last months)...

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PREVIOUS project

PREVIOUS project

The Campsite (Prototype)

The early version of this point-and-click adventure game was conceived during the course of the Game Design in Practice & Interactive Storytelling programs, at Uppsala University (Sweden).

RELATED POSTS

📕 Development Diary for The Campsite (Prototype) 

Play the prototype!

It has taken 12 weeks of hard work, but finally the prototype of the game is ready for you to play. Please note that it will be online a limited period of time, as this is just a provisional version of the game for playtesting. For those who are new, this is a...

Week 11: Christmas, Third Act & Prototype Ready!

Like a Santa's Elf, I've been working hard during this Christmas to deliver a very special gift to you. A brand new Point-and-Click Adventure Game for you to try! This is an unfinished product still, made from mockups, provisional assets and other stock media. But...

Week 10: Second Act

This post comes with delay -two weeks actually- but I decided to postpone it as I was struggling a bit with time, but don't get me wrong. Everything is progressing adequately -even better than I expected- but deadlines are close and I wanted to push myself a bit more...

Week 9: First Act

As far as I know, interactive storytelling is a wild field that challenges traditional narrative in many ways. However, I think Adventure Games are rich enough in narrative to opt for a classical three-act structure without losing its essence. After all, I should be...

Week 8: Ready Player One

I'm very happy to introduce you to the first character of the game. He's the player avatar, so I will call him "Player One" by now. I needed him to be ready to start building a walkable version of the prototype (these are the type of things that you can learn...

Week 7: Concept art

Many designers love sketching. Taking the pencil and putting things on paper is the first step in their creative process, everything begins to evolve from this point. In a way, it's like an extrovert who thinks out loud, but instead of using words, the designer uses a...

Discord

For those having a Discord account, I have created a server for this Development Diary where I will publish all the posts and other relevant material. You can use this channel to leave your comments as well, as the idea is to make this process more open and...

Week 6: Plot, world, puzzles & characters

This last sprint has been long, but I ended up feeling that this game already has a life of its own. For the first time, there is a world to be explored, and a set of characters with their own background, personality and motivations that I will have to take into...

Week 5: In the end, we have a story

Time has come to announce which of the four ideas I shared with you (The Campsite, The Lighthouse, The Desert and The Train) will inspire the story for this Point-and-Click Adventure Game. Before though, let's see what week #5 has brought. As expected, these days I've...

Week 4: Adventure Creator

Today I started classes for the Interactive Storytelling program at Uppsala University. This (storytelling) is one of the fields I really need to improve as a game maker, so I hope this to be especially helpful and inspiring. This is also the reason why this last...

Week 3: Choose your own adventure

As I'm working on weekly sprints, I normally write the retrospective from the previous sprint on Mondays. But this time, last sprint had more than 7 days so that's why I'm writing the retrospective today -even though it's Wednesday. However, I will keep using the term...

Interviews: What I learned from you

Over the past month, I've been interviewing a few volunteers with one thing in common: they are old school gamers and Lucasfilm Games enthusiasts. However, many of them haven't played adventure games in ages, and those who have, it was in very few occasions (i.e....

A short survey for a short story…

Time has come to start deciding what would be the right story for this game. As a solo developer, I have to be aware of my limitations and avoid being trapped in a complex plot or setting, so I can deliver on time. Therefore, in order to choose a story for the game, I...

Week 2: User Research

This second week has been great as I've spent most of the time talking to family and friends. In my experience, talking to F&F it's a good way to test your assumptions for the first time but I don't tell them about my ideas straight away -as long as I'm not...

Feedback Loop 1.0

What's the point of sharing without getting feedback? Well, probably that's the noblest purpose: Giving without expecting anything in return. But I'm very happy to hear from you  -and I want to make it as easy as possible: Now you've got an exclusive user account for...

Week 1: Blog, Market Research & Business Model Canvas

This is not the first week actually -but so far, I've just been attending to lectures, working on assignments, and so on. However, this is the first one I've been working on the project itself. It means that I have a plan already: I’ve scheduled several milestones to...

About this game…

I could start this post telling you a story, that working on this project is a childhood dream come true, and blah blah... but let's get to the point! This is going to be a journey through the process of creating a Point and Click Adventure Game. Cool right? no? yes?...

Start up!

Welcome! This is the development diary for my new project, a short Point-and-Click Adventure Game I will we working on during the following months, and which I have to figure out many things yet (e.g. the name of this game). This project is part of my postgraduate...

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PREVIOUS PROJECT

PREVIOUS PROJECT

The Secrets of Barcino

A location-based Adventure Game with real-world exploration and unpredictable consequences…