by Guillem | Jan 11, 2021 | The Campsite (Prototype)
Play the prototype! It has taken 12 weeks of hard work, but finally the prototype of the game is ready for you to play. Please note that it will be online a limited period of time, as this is just a provisional version of the game for playtesting. For those who are...
by Guillem | Dec 29, 2020 | The Campsite (Prototype)
Week 11: Christmas, Third Act & Prototype Ready! Like a Santa’s Elf, I’ve been working hard during this Christmas to deliver a very special gift to you. A brand new Point-and-Click Adventure Game for you to try! This is an unfinished product still,...
by Guillem | Dec 29, 2020 | The Campsite (Prototype)
Week 10: Second Act This post comes with delay -two weeks actually- but I decided to postpone it as I was struggling a bit with time, but don’t get me wrong. Everything is progressing adequately -even better than I expected- but deadlines are close and I wanted...
by Guillem | Dec 15, 2020 | The Campsite (Prototype)
Week 9: First Act As far as I know, interactive storytelling is a wild field that challenges traditional narrative in many ways. However, I think Adventure Games are rich enough in narrative to opt for a classical three-act structure without losing its essence. After...
by Guillem | Dec 7, 2020 | The Campsite (Prototype)
Week 8: Ready Player One I’m very happy to introduce you to the first character of the game. He’s the player avatar, so I will call him “Player One” by now. I needed him to be ready to start building a walkable version of the prototype (these...
by Guillem | Nov 30, 2020 | The Campsite (Prototype)
Week 7: Concept art Many designers love sketching. Taking the pencil and putting things on paper is the first step in their creative process, everything begins to evolve from this point. In a way, it’s like an extrovert who thinks out loud, but instead of using...