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Week 8: Ready Player One

Week 8: Ready Player One I’m very happy to introduce you to the first character of the game. He’s the player avatar, so I will call him “Player One” by now. I needed him to be ready to start building a walkable version of the prototype (these...

Week 7: Concept art

Week 7: Concept art Many designers love sketching. Taking the pencil and putting things on paper is the first step in their creative process, everything begins to evolve from this point. In a way, it’s like an extrovert who thinks out loud, but instead of using...

Discord

Discord For those having a Discord account, I have created a server for this Development Diary where I will publish all the posts and other relevant material. You can use this channel to leave your comments as well, as the idea is to make this process more open and...

Week 6: Plot, world, puzzles & characters

Week 6: Plot, world, puzzles & characters This last sprint has been long, but I ended up feeling that this game already has a life of its own. For the first time, there is a world to be explored, and a set of characters with their own background, personality and...

Week 5: In the end, we have a story

Week 5: In the end, we have a story Time has come to announce which of the four ideas I shared with you (The Campsite, The Lighthouse, The Desert and The Train) will inspire the story for this Point-and-Click Adventure Game. Before though, let’s see what week #5...